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General Category => Welcome => Topic started by: Scott on Mar 06, 2026, 08:44 AM

Title: U4GM Where Mega Pinsir ex Leafeon Will Combo Wins
Post by: Scott on Mar 06, 2026, 08:44 AM
Mega Pinsir ex hits hard fast in Gra### builds: Leafeon ex ramps Energy, Will locks Critical Scissors to 150, and smart gust plays race prizes while dodging Fire matchups.

Mega Pinsir ex from Mega Rising looks like a bad deal on paper: 170 HP, Basic, and it hands over three Prizes when it drops. Still, after a few locals you start to see why people keep trying it. The whole card is basically one button—Critical Scissors for two Gra### and a Colorless—and you're asking a coin flip to turn 80 into 150. That's swingy, sure, but it also means you can steal games out of nowhere. If you're the sort of player who likes tuning lists and grabbing what you need fast, places like U4GM can be handy for picking up game items and keeping your testing pace up without waiting around.

Building the "no-coin-flip" plan

The best way I've found to run Pinsir is to stop pretending the flip is "just luck." You build around making heads happen when it matters. Leafeon ex is the cleanest partner because it turns your early turns into an Energy pipeline. Your ideal opener is simple: get Eevee down and get Pinsir down. Turn two, evolve into Leafeon ex and start pulling Gra### Energy out of the deck onto Pinsir so you're not stuck attaching one-per-turn like everyone else. Turn three is the real punchline: play Will, call the coin flip, and Critical Scissors becomes a guaranteed 150. That number lines up disgustingly well into a lot of midrange ex boards, and it does it without needing a whole evolution line on your attacker.

Piloting it like a Prize-race deck

This deck doesn't want to "set up forever." It wants tempo. I usually lead with something cheap that I don't mind losing, just to soak a hit and force my opponent to show their plan. Once Pinsir is powered, you pivot hard. Gust effects matter a ton here—drag up the support Pokémon, the half-built attacker, the thing with 140 HP that thought it was safe. The three-Prize liability is real, so you play the scoreboard. If you're already ahead, trading your Pinsir for their main attacker can be fine. If you're behind, you've got to be pickier and only spend Will when that 150 actually flips the game state.

Matchups, counterplay, and small fixes

Fire is rough. There's no cute way to say it—anything that sniffs weakness can erase Pinsir before you get value, and Mega Blaziken ex style lists are the ones I dread seeing across the table. Disruption is the other pain point. If they can strand Leafeon or rip key pieces at the wrong time, your "guaranteed" turn becomes a sad 80 and a prayer. Smart opponents will also try to bait your Will with a throwaway Basic, hoping you burn it early and have to flip raw later. So you hold it. Patch your durability where you can with a couple defensive tools, keep your draw count high, and practice the lines until you can spot when a safer two-hit route is better. If you're tweaking your list or checking what's trending, it helps to browse card options and rulings through resources that track Pokemon TCG Pocket Cards alongside current builds.

About us:Pokémon TCG Pocket: A Complete Guide to Fantastical Parade (https://www.u4gm.com/pokemon-tcg-pocket/blog-pok-mon-tcg-pocket-a-complete-guide-to-fantastical-parade)