I've noticed a huge shift lately where smaller game studios are abandoning Unity in favor of Godot, especially after all the controversy around Unity's pricing changes. The open-source engine is completely free, has no royalty fees, and the community has been incredibly supportive in creating tutorials and a###et libraries. Has anyone here made the jump to Godot? I'm considering it for my next project but worried about the smaller ecosystem compared to Unreal. Would love to hear your experiences and whether you think Godot is genuinely production-ready or still needs more time to mature. 정보이용료 현금화 (https://www.jeonmoney.com/%EC%A0%95%EB%B3%B4%EC%9D%B4%EC%9A%A9%EB%A3%8C-%ED%98%84%EA%B8%88%ED%99%94)