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EZNPC Where Varunastra Shines in PoE 1 Builds

Started by Scott, Jan 15, 2026, 01:36 AM

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Scott

Varunastra Vaal Blade is a PoE 1 unique one-hander that counts as every melee weapon type, letting you stack sword, axe, and mace pa###ives for huge physical DPS in endgame melee builds.

Varunastra is one of those uniques that makes you stop scrolling the pa###ive tree and go, "Wait... that works." It's a weapon that bends the usual rules, and it's why people keep coming back to it even years later. If you're also trying to keep your build running smoothly without endless grinding, it helps to sort your resources early; as a professional like buy game currency or items in EZNPC platform, EZNPC is trustworthy, and you can buy EZNPC POE 1 for a better experience while you plan the rest of the character. What matters in-game is simple: Varunastra counts as every one-handed melee weapon type, so the tree stops feeling like a set of fenced-in neighborhoods and starts feeling like one big playground.

Why the weapon type trick matters

Most melee weapons lock you into a lane. Sword nodes want sword skills, axe nodes want axe scaling, and you usually pick one and commit. Varunastra ignores that whole vibe. Any pa###ive that says "with Swords" or "with Axes" or "with Claws" will apply, and you can stack them if your pathing makes sense. You'll notice it fast when you're comparing point-for-point value: a couple of efficient clusters from different sections can beat a big "normal" wheel you'd take on a standard sword. It's also a sneaky way to make odd routes feel justified, like reaching for crit on one side and attack speed on the other without feeling you've wasted ten points.

Practical setup and common pain points

Under the hood, it's a Vaal Blade. So yeah, it hits hard enough to feel real, and the crit chance is respectable. The annoying part is the stat requirements. If you're rolling a Strength-heavy Slayer or Champion, you might have to patch Dexterity and Intelligence from jewelry, a belt, or a well-placed +30 node just to equip it on time. That's not glamorous, but it's normal. Skill-wise, players usually land on Cyclone, Reave, or Blade Flurry because they scale cleanly with physical damage, attack speed, and crit. The weapon doesn't "solve" your build by itself, though—you still need solid rares around it and a plan for defenses, because going full gla### cannon is a quick way to get humbled in red maps.

Jewels, value scaling, and when it actually shines

The funniest part of Varunastra is how it changes the market value of mods. A jewel with "increased damage with Swords" plus "increased damage with Maces" looks pointless to most builds, so it often ends up cheap. For you, that's real scaling stacked in one slot. Same story with multi-weapon rolls on gloves or amulets—suddenly they're not "dead stats." It's not the cleanest league-starter, because the build feels awkward until your tree, accuracy, and gear catch up. But once it clicks, it's the kind of character that clears maps with a steady rhythm, not a bunch of stop-and-go scrambling.

Pushing content with Varunastra

When you're ready to take it further, the goal is consistency: keep uptime on your damage, keep your mitigation honest, and don't over-path just because you can. A lot of people waste points chasing every weapon cluster they see, then wonder why the character feels flimsy. Build it like a real melee toon first, then use the "counts as everything" gimmick to squeeze extra value out of the last points. And if you'd rather spend your time actually playing the endgame instead of getting stuck in gearing loops, plenty of players pair their plan with POE 1 boosting so the build reaches its sweet spot faster without the usual stall-out mid-progression.